realisticallyOptimized
gitlabStylized toon-lighting Minecraft shaderpack with real-time shadows, optimized for performance.
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https://gitlab.com/bitzzdev/realisticallyOptimized.gitcel-shadingglsliris-shadersminecraft-performanceminecraft-shadersoptifineshaderpack
#version 120varying vec2 vTex;varying vec2 vLm;varying vec3 vNormal;varying vec3 vWorldPos;varying vec4 vColor;uniform mat4 gbufferModelViewInverse;uniform float frameTimeCounter;attribute vec4 mc_Entity;float leafMask(float id) {return 1.0 - step(0.5, abs(id - 1004.0));}void main() {vec3 pos = gl_Vertex.xyz;float vid = floor(mc_Entity.x + 0.5);float mask = leafMask(vid);float gust = sin(frameTimeCounter * 2.0 + pos.x * 0.12 + pos.z * 0.14);float sway = sin(frameTimeCounter * 1.1 + pos.x * 0.08 - pos.z * 0.10);float topPart = smoothstep(0.1, 0.9, gl_MultiTexCoord0.y);pos.x += (gust * 0.04 + sway * 0.02) * mask * topPart;pos.z += (gust * 0.02) * mask * topPart;vec4 viewPos = gl_ModelViewMatrix * vec4(pos, 1.0);gl_Position = gl_ProjectionMatrix * viewPos;vTex = gl_MultiTexCoord0.xy;vLm = (gl_TextureMatrix[1] * gl_MultiTexCoord1).xy;vNormal = normalize(gl_NormalMatrix * gl_Normal);vWorldPos = (gbufferModelViewInverse * viewPos).xyz;vColor = gl_Color;}