realisticallyOptimized
gitlabStylized toon-lighting Minecraft shaderpack with real-time shadows, optimized for performance.
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https://gitlab.com/bitzzdev/realisticallyOptimized.gitcel-shadingglsliris-shadersminecraft-performanceminecraft-shadersoptifineshaderpack
#version 120varying vec2 vTex;varying vec2 vLm;varying vec3 vNormal;varying vec3 vWorldPos;varying vec4 vColor;uniform mat4 gbufferModelViewInverse;void main() {vec4 viewPos = gl_ModelViewMatrix * gl_Vertex;gl_Position = gl_ProjectionMatrix * viewPos;vTex = gl_MultiTexCoord0.xy;vLm = (gl_TextureMatrix[1] * gl_MultiTexCoord1).xy;vNormal = normalize(gl_NormalMatrix * gl_Normal);vWorldPos = (gbufferModelViewInverse * viewPos).xyz;vColor = gl_Color;}