pulse
gitlabAdaptive Performance Manager for Minecraft that intelligently monitors rendering performance and adjusts visual quality dynamically.
clone
https://gitlab.com/bitzzdev/pulse.gitadaptive-qualityfabricfps-boostminecraftminecraft-modoptimizationperformance
# Pulse CompatibilityPulse scans the loaded mod list on startup and logs detected optimization mods. Since Pulse's module system is not yet wired into the game, there are no actual conflicts — the compatibility system is a framework for future use.## Detected ModsThe scanner checks for: Sodium, ImmediatelyFast, EntityCulling, FerriteCore, Lithium, Noisium, Iris, ModernFix, C2ME, ForgetMeChunk, Dynamic FPS, Enhanced Block Entities, Particles Enhanced.## Current Behaviour- Detected mods are logged.- The scanner marks certain module types as `disabled` or `reduced` based on detected mods (e.g. Sodium → Shadow+Cloud modules disabled).- **These flags have no effect today** — no module actually touches game state. This is prep work for when modules are wired.## Manual OverrideSet `moduleEnabled` entries in `config/pulse.json` to `false` to hide modules from the active list. The JSON file is editable while the game is closed.## Reporting IssuesIf Pulse causes visual glitches or crashes, [open an issue](https://github.com/bitzCognautic/Pulse/issues) with your mod list and Minecraft version.